Managed Hosting
Fully-managed Minecraft server hosting on a flat monthly price, with per-tier NVMe storage and persistent world, ops and ban lists.
Managed Hosting (also called Basic mode in the console) runs a ready-to-play Minecraft server for you on a fixed monthly price. Unlike the developer platform — where you bring a container and pay for active game-server hours — a managed server is a single, always-on Minecraft server you create from a template, pick a size for, and connect to. No SDK, no build pipeline.
Sizes
Every size is a flat monthly subscription with no usage-based charges. Storage is dedicated NVMe, sized to the tier, and holds your world plus its operational state.
| Tier | RAM | vCPU | Storage | Players | Price |
|---|---|---|---|---|---|
| Basic | 2 GB | 1 | 5 GB | up to 20 | $10 / month |
| Standard | 4 GB | 2 | 10 GB | up to 40 | $20 / month |
| Premium | 8 GB | 4 | 25 GB | up to 80 | $50 / month |
Storage add-ons
Storage scales with the size you choose today. Paid add-ons to increase a server's disk independently of its tier are coming soon.
What persists
Each managed server attaches a dedicated persistent volume, so your data survives restarts and reschedules:
- World data — your generated world, player data, structures and inventories.
- Operator list (
ops.json) — anyone you/opstays an operator across restarts. - Whitelist (
whitelist.json) and bans (banned-players.json,banned-ips.json).
Server configuration such as server.properties and plugin configs is managed by the platform and re-applied
on every start, so tuning stays consistent and your player-facing state (world, ops, bans) is what carries over.
Monitoring storage
The server console shows a live Storage used figure — how much of your volume's capacity your world and data currently occupy — alongside TPS, players online, entities and chunks. Use it to see how close a server is to its disk limit before deciding on a larger tier.
Connecting
Managed servers get a stable address that does not change between restarts. In Minecraft Java Edition, choose Multiplayer → Add Server and paste the address shown on your server's console page — no port needed.